A bee beauty pageant card game for 2–5 players | 30 minutes
In the bee world, beauty is in the eye of the bee-holder! Compete to present the most desirable bees according to the Queen's ever-changing standards. Draft the criteria, play your best bees, and manipulate what the hive considers beautiful.
Each bee card has 6 binary attributes. A bee has one trait or the other:
| Attribute | ||
|---|---|---|
| Texture | Fuzzy | Shiny |
| Antennae | Feathered | Whips |
| Weapon | Stinger | Mandibles |
| Pattern | Striped | Solid |
| Wings | Sleek | Flutter |
| Payload | Honey | Pollen |
Every possible combination of these 6 attributes appears on exactly one card, giving 64 unique bees. Each card shows the bee's name, illustration, and its six attribute icons along the left edge.
Each facet tile is double-sided, corresponding to one attribute — one trait per side. The face-up side shows which value the Queen currently desires for that attribute.
During the game, facet tiles are arranged in a circle around the Queen's Favor tile. Position matters: the tile nearest the player the Queen's Favor points to is Slot 1 (most important), and slots are numbered clockwise from there through Slot 6 (least important).
The game is played over a series of hands, each consisting of 7 rounds (one per card in hand). Each round has three phases:
After all 7 rounds, check for a winner. If no one has won yet, deal a new hand and continue.
At the start of each hand, players draft the 6 facet tiles into specific positions around the Queen's Favor tile. Drafting determines which attributes occupy each slot and which side is face-up.
The player that the Queen's Favor tile is pointing towards will draft last. Proceeding counter-clockwise from them, players take turns choosing from among the remaining attribute tiles, choosing one side to be face-up, and adding them around the Queen's Favor tile in the slots near them.
| Players | Drafting Order |
|---|---|
| 2 | Players alternate picking from Slot 6 down to Slot 1. First player drafts Slots 6, 4, 2. Other player drafts Slots 5, 3, 1. |
| 3 | First player drafts Slots 6, 5. Next player drafts Slots 4, 3. Last player drafts Slots 2, 1. |
| 4 | First player drafts Slots 6, 5. Next drafts Slots 4, 3. Next drafts Slot 2. Last drafts Slot 1. |
| 5 | First player drafts Slots 6, 5. Remaining players each draft 1 slot (4, 3, 2, 1) in counter-clockwise order. |
All players simultaneously choose one bee card from their hand and place it face-down in front of them. Once everyone has chosen, flip all cards face-up.
Compare the played bees against the facet tiles, starting from Slot 1:
The winning player scores 1 point for the round.
Starting with the player that won this round and proceeding clockwise, each player takes one action, either:
Restriction: You cannot repeat the exact action taken by the player immediately before you. (You may perform the same type of action on different tiles.)
After all players have taken an action, the round is over. Begin the next round with Phase 1.
Note: The Manipulate phase is skipped after the final round (round 7) of each hand, since the facet tiles will be re-drafted for the next hand.
After completing a hand (all 7 rounds), count each player's total score pile. The first player to reach 10 points wins.
Shuffle all cards, deal a new hand of 7, and draft the Queen's Favor as normal. Play rounds one at a time. After each round's Judge phase, check: does any single player now lead outright? If so, that player wins immediately. Otherwise, proceed to Manipulation as normal. If players remain tied at the top, keep playing.
When a hand ends without a winner:
Round structure: Present (simultaneous) → Judge (Slot 1 through 6) → Manipulate (flip or swap)
Judging priority: Slot 1 > Slot 2 > Slot 3 > Slot 4 > Slot 5 > Slot 6
Manipulation actions: Flip 1 tile OR swap 2 tiles. Cannot repeat the previous player's exact action.
Win condition: First to 10 points with a clear lead.